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This article is reproduced by kind permission of

MacGregor Industries Limited

and comes from their Modellers Guide

which is referred to once or twice in the text

 

 

PART 1

If you had paid a visit to any model flying field as recently as seven or eight years ago, you would have been very lucky indeed to have spotted an ARTF model aeroplane. Today, things are very different and you'll probably find yourself perusing a wide variety of 'ready built' models in the pit area.
Inside this Guide, you will find a large selection of Almost Ready To Fly models, which is a reflection of the demand for such kits in the market-place today. Since most of the hard work has already been done for you, construction of these models is generally a pretty simple affair, but care is still needed if the model is to be 'straight and true' on the occasion of its first flight. The purpose of this article is to point out a few important areas to which particular attention should be made if you wish to attain the best performance from any ARTF model aircraft kit.

Worth the wait!
Having selected your chosen kit from the myriad designs on offer in the MacGregor Modellers Guide, take a trip to your nearest stockist and purchase the model. Due to the huge number of ARTF kits available from MacGregor (and other distributors too), you may find that your favourite retailer simply does not have sufficient space to stock all the kits that he or she would like. So don't be too disappointed if the kit which you selected is not immediately available. But fear not: we pride ourselves on swift and efficient service and in most cases we can have the kit that you want delivered to the shop by the next working day. For this reason, it may well be worth telephoning the shop before you leave home or work to check that they have the kit you want in stock. If not, simply ask them to phone through to our sales team and, if it is available, we will despatch the model the very same day.

Check it out
Once you get the kit home, take a few minutes to carefully unpack all the main components and give each part a thorough check-over. Thankfully, major faults are very rare, but as with any mass-produced item, mistakes do slip through from time to time. Now's the time to identify any major problems such 

as a warped wing or a twisted fuselage - not when you have glued it all together and it's impossible to replace the affected part! If you are unhappy with any component, return it to the shop. If they agree with you, then they will telephone MacGregor and we will despatch a replacement part.

Pull test
If you are satisfied with the overall appearance of the model, take a few minutes to check the finer details. One area to pay close attention to is the control hinges. Check whether they are pre-installed and, if so, give each control surface a firm pull. If any hinges show any signs of looseness, please cut away the complete control surface and re-hinge as necessary. Now is the time to discover any such problems, not when your model is 300 feet up in the air!
Taped hinges should be stuck firmly to both surfaces. If such a hinge shows signs of lifting, rub it down firmly. If it continues to lift, the adhesive may have become contaminated with dust etc., from inside the box. Any badly affected areas should be carefully cut away and replaced. Film hinges may also lift, but in most cases they can simply be ironed back into position using a heat sealing iron on a suitably low setting.
Check each control surface for free and full movement. Any binding should be investigated and resolved. In rare circumstances, you may find that too much glue has been used to fix the hinges in place. The excess will have settled at the hinge line and solidified, causing an obstruction. In most instances it is easily removed and full control is regained.
Many ARTF kits have pre-installed push rods and control runs. These must also run free and it is easier to check out and resolve any restrictions before you assemble the model. Recheck them once you have completed the model, just in case connecting them to either the servo arm or control horn has caused a small distortion. The simplest remedy here is often a slight bending of the wire push rod to realign the linkage. In some cases, you may even need to enlarge the push-rod exits at the rear of the fuselage. Proceed with care, preferably using a small file to gently remove material from the fuselage side. Avoid 

using a knife as this may set up small splits in the fuselage side that may get bigger when the model is in use.

All square?
As with all model aircraft, your ARTF will fly much better if it is assembled straight and true. The wing should sit squarely to the fuselage and likewise the tail should be level in relation to the wings, with the fin at 90 degrees. With the wing bolted or banded to the fuselage, insert the tailplane and check its position. If it is out of square by a small amount, then don't be frightened to gently sand away some material from the high side of the tailplane mount. Likewise, small wedges of balsa wood can be glued onto the mount to build up any low points. Of course, if the tailplane mount is way out of square in relation to the wing mount, then you will have detected this during your preliminary inspection and have already acquired a replacement fuselage!!
The same goes for the fin. Don't just glue it into its slot - check that it is truly vertical and at 90 degrees to the tailplane. Use postcards or beer mats, etc., as simple set squares for this job, cutting them away where they clash with the fuselage sides. Again, don't be frightened to make good any faults. Even though it's an ARTF, it's still OK to do a bit of balsa bashing!
Before you glue the tail in place also check that in planform it sits square to the fuselage and wings. The easiest way to do this is to use lengths of thread to measure the distances between wing and tailplane tips, as shown in the accompanying diagram below (click the image for a more detailed view}. Before gluing the tail parts in position, check to make sure that the covering film does not cover up any areas to be glued. If it does, then mark it carefully and remove using a sharp knife. Be careful not to cut into the underlying wood structure as this may weaken the airframe.


 

MacGregor Industries Limited

artf3.jpg (15870 bytes)

 

 

Part 2 will appear on the next ModelFlight and covers landing gear, torque rods, engine and radio bits and setting up.

 

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