
aerial combat system from CSM
The CSM AIRWars
system has
been conceived to enhance the enjoyment of R/C models by creating a
totally new way to compete with fellow flyers. It is primarily intended
for aerial combat use with EPP foam slope soarers, but with its high
degree of programmability, it can be applied in many ways to all types
of R/C models. The
system consists of a small single unit which is installed in the
model and which is connected to the receiver. The unit measures
25mm x 50mm x 9mm and weighs approximately 25g. From the diagram
below, you can see that the unit has connections running to an infra-red
"gun" emitter to fire infra-red "bullets", and a
"target" sensor which detects any hits you receive. The system
is eye-safe as it does not use lasers.
Two methods of firing are available. In normal
operation the unit fires when triggered by the pilot. To achieve this,
the Trig input of the unit is wired to a suitable and otherwise
unused receiver channel which can be controlled by a switch on the
transmitter - the "gear" channel is often a good choice. If no
such channel is available, then the AIRWars
unit can be used in continuous fire mode simply by leaving the Trig
input unconnected. This mode may also be useful to less-experienced
combat pilots who may initially find operating the trigger switch whilst
flying a bit too demanding. A further
optional connection allows for the model to actually respond physically
on being hit. In this case, one of the control functions - say the
ailerons - is connected to the Rx input of the AIRWars
unit and the appropriate servo is connected to the Servo output,
as shown above. The servo will continue to respond normally to commands
from the transmitter until a hit is registered. On being hit, the servo
will then go through a short pre-set sequence of movements, interspersed
with periods of normal control. The default servo sequence when used on
an aileron servo causes a rocking of the wings for about 2 seconds
following a hit. If this physical response is not required, the servos
on the model are connected up as normal and the Rx input of the
unit is connected to an unused channel of the receiver (e.g., the
rudder channel on an aileron/elevator controlled model). Installation
of the system requires careful siting of the "gun" and the
"target" detector. The "gun" needs to be mounted
just behind the nose of the model or just behind the trailing edge of
the wing, so that the cone of fire is not obstructed by any part of the
model. The "target" detector must be mounted on the tail of
the model so that it is not sheltered by any part of the model. The
AIRWars
unit itself carries a Fire/Hits LED that records combat activity, so it
needs to be sited so that this LED can easily be seen - an extension LED
can be connected if necessary. The PC Interface connector also
needs to be readily accessible, if this more advanced recording system
is to be made use of.
In simple
combat the LED will flicker during a burst of fire and will also
indicate the number of hits received at other times by flashing the
appropriate number of times between pauses. The use of the optional PC
Interface cable and related software allows for much more detailed data
collection for up to 30 pilots per contest. "Bullets" are
coded to identify who hits whom, the scoring system will use pilot names
to simplify contest organisation and the scoring system will keep
permanent detailed records of all combat! The
recommended retail price of the AIRWars
unit is £42.95
and the optional PC Interface cable and
related software is priced at £14.95. The equipment is available from good model shops or by
mail order from Revolution Models, sales@revolutionmodels.co.uk If
any of you have a go with this gear, please let us know what you think
of it. |