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| I AM GRATEFUL to a good friend of mine, Peter Day, for the following
item about the mainstream flight simulator Flight Unlimited 3.
Pete has been flying pc-based flight simulators since the very first
commercial version of Microsoft's Flight Simulator. Many thanks,
Pete, for a very interesting article. |
short review of Flight Unlimited 3
by Peter Day
If you’ve logged onto this site there’s a good
chance that you’re interested in aviation in general as well as
aeromodelling in particular. Today, as air-minded people, we are spoiled
for choice with a great variety of aviation-related hobbies available to
us. There are all manner of fixed-wing models to make, and also
helicopters - hi-tech, radio-controlled models which are a far cry from
the days of my youth when I would laboriously make quite large
sailplanes and enjoy flying them. Apart from model-making and flying if
you have a decent computer you can become a PC pilot, and fly in a
virtual world that just gets bigger and better all the time. There are
also other aviation-related hobbies which attract a lot of support, such
as airband radio, air shows, etc., but of these, flight simulation has
the greatest following – now estimated at around five million people
world-wide, including many professional and private pilots and others in
the industry. There is an active Flight sim. user group (of which I am a
member) which has a web page at www.flightsimgrpuk.free-online.co.uk
which which you will find very helpful.
The very first personal computer flight simulator was
designed by a young American student called Bruce Artwick who wanted to
see if computers (having then just got screens), could be used to
display graphics as well as text. The ‘airplane’ was a wireframe
model, and after some development evolved into Flight Simulator 2. This
was a very basic flight simulator, which on the pc was displayed in what
came to be known as the IBM 4-color scheme, cyan, magenta, black and
white. Odd. Meanwhile the Apple computers were able to display in real
colours – what luxury! Eventually colours came to the pc screen and so
we had land and sky and sea – no scenery to speak of, and no sound at
all apart from a sort of monotone buzz from a minute 2-3cm. in-built
speaker. Later came rudimentary scenery and clouds and I recall the
first attempts at clouds being just odd looking round white disks in the
blue sky. Nowadays of course we have almost everything, including good
weather systems, brilliant scenery and all the radio and navaids that
actually exist in real life. Instruments work as they do in real life
and a great many real pilots now pre-fly their flights on their computer
in order to familiarise themselves with the route.
Today, after ruling the flight simulator roost for many
years, true competition has arrived for Microsoft’s Flight Simulator,
mainly in the form of Flight Unlimited 3, and Virtual Reality’s
Fly!
There are others, and some have come and gone, but this short review is
of Flight Unlimited 3.
For many people, the ‘Unlimited’ part of the name
Flight Unlimited 3 is a misnomer! FU3 is too limited to be of any real
interest to those who wish to roam the world. With the latest version of
Flight Simulator 2000 you can virtually go anywhere in the world, using
‘real’ flight plans, accurately navigate ‘real‘ airways and fly
‘real’ airliners, and a great many simmers like to do it this way.
Just log in to www.Flightsim.com
to see the range of quality add-ons available for that flight simulator.
The degree of accuracy and detail is truly astounding. But for others,
such as myself, our happiest flying is done locally and at comparatively
low altitudes, enjoying the scenery, and therein, for us, lies the real
pleasure of FU3.
Click
on this thumbnail for a magnificent full-screen screen-shot from Flight
Unlimited 3
The simulation seems to be less demanding than FS2000,
and will happily run on a computer that maybe is not up to the demands
of FS2000. The aircraft provided are excellent and include a trainer, a
high performance single engine Mooney Bravo, two seaplanes and a
motorised sailplane. The seaplanes are good to fly and it’s fun to ‘land’
on water. All the aircraft handle well and have good instrumentation,
but although there is an executive jet there are no airliners. Also, in
what is in my opinion a grave omission, there is no helicopter. The
scenery is very realistic but only covers the area around Seattle in any
great detail, which is another reason why it fails to meet the demands
of the ‘airline’ simmers. If you have FU2 you can fly on to San
Francisco, but a trip from, say, Seattle to New York, is not on. The
mountains are spectacular and very detailed and following the roads and
tracks through them is great fun, especially in the red Fokker D1
Tri-plane. Satellite scenery is very realistic at moderate altitudes,
but becomes blurred when one gets below around 1000ft. The weather
generation engine works well, and you can set up some appalling weather
conditions to fly through or around if you wish. Rain and fog are most
realistic and I think better than in FS2000. One of the most
satisfactory functions on this simulator is the voice ATC, something
Microsoft’s offering lacks. The ATC really is very good and gives a
good sense of being in touch with ground controllers and other aviators.
Mind you, the air traffic controller can be rather sarcastic if you
make an error. To compensate perhaps there is a pleasant instructor to
teach you the rudiments of the various aspects of flying, and there are
many moving objects such as other aircraft, boats and
cars etc. to be seen. I was disconcerted one time when I was about to
land on a small airstrip in the mountains and found cows all over the
runway. Sometimes the runways at the smaller airfields seem far too
narrow to be realistic. Flying at dusk is wonderfully true to life, with
lights seeming to glow from the windows of dark buildings, roads neatly
picked out by street lamps and airports every bit as difficult to pick out from the surrounding area as in real life. A scenery
editor is included, which allows you to add what you like where you
like. Seattle is the only big city modelled but does look very good from
2000 feet.
The manual provided is pretty good, and although I have
not needed to call upon Looking Glass for help I understand they are
quite good. I look forward to more scenery and a helicopter from them
later on.
I enjoy using Flight Unlimited, because it suits my kind
of simulator flying, that is, local and low with good scenery, weather
and ATC. If you want to ‘fly the World’, then Flight simulator 2000
is a better bet, but I give full marks to Looking Glass for producing a
very good flight simulation. I hope you have enjoyed reading this
limited review of one of today’s excellent flight simulators. Please
feel free to contact me if you have any comments or questions to put to
me.
Pete Day
Peteday@ukgateway.net
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| ModelFlight is keen to hear from you if you have any
contributions to make on the subject of flight simulation, including the
dedicated model flight simulators that so many of use as a
teaching/training aid. E-mail me now! |

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